Views expressed by users are the individuals's own and do not represent the opinions of any other entity. TWHL is a fan site and is not affiliated with Valve Corporation. All rights reserved.Īll member-submitted resources copyright their respective authors unless otherwise specified. Site and non-dynamic content copyright © 2024, Logic & Trick. Weapons Programming - High-Level Overview.Weapons Programming - Custom Ammo Types.Vlatitude: Scripting Tutorial Part 4 - the Seesaw of Death.Vlatitude: Scripting Tutorial Part 2 - A Specific Example.Vlatitude: Scripting Tutorial Part 1 - Overview.Vlatitude: Monster_generic and Monster_furniture.Vlatitude: Modeling for Half-Life - Part 4.Vlatitude: Modeling for Half-Life - Part 3.Vlatitude: Modeling for Half-Life - Part 2.Vlatitude: Modeling for Half-Life - Part 1.Vlatitude: Making domination-style maps.Vlatitude: Fun with monster_grunt_repel.Vlatitude: Exploiting the Custom Game menu.Vlatitude: Easy Spiral Staircases Using the Arch Tool.Vlatitude: Customising the Health Packs.Vlatitude: Custom Menu Art for your MOD.Vlatitude: Alternative rocks and desert technique.Tutorial: Total Map Optimisation Part 3 (wpoly, clipnodes, engine limits, compile parameters).Tutorial: Total Map Optimisation Part 2 (VIS, Hints).Tutorial: Total Map Optimisation Part 1 (wpoly, epoly).Tutorial: Sound Effects for Textures (materials.txt).Tutorial: Setting up TrenchBroom for GoldSource games.Tutorial: Setting up Crowbar for Half-Life/GoldSrc.Tutorial: Setting up a Mod: Part 3 - Game Strings (Steam).Tutorial: Setting up a Mod: Part 3 - Game Strings.Tutorial: Setting up a Mod: Part 2 - Splash Screens (Steam).Tutorial: Setting up a Mod: Part 2 - Splash Screens.Tutorial: Setting up a Mod: Part 1 - Mod directory and liblist.gam (Steam).Tutorial: Setting up a Mod: Part 1 - Custom Game feature.Tutorial: Separate Player and Monster Hivehand damages.Tutorial: Scripting with sequence files.Tutorial: Rope, Waterfalls and Dripping Water.Tutorial: Retina Scanners and Other NPC-Only Locked Doors.Tutorial: Reducing Clipnodes with zhlt_usemodel Templates.Tutorial: Non-coding workarounds for your mod.Tutorial: Multi_manager Looping Made Easy.Tutorial: Modelling for goldsrc with Blender - Part 1.Tutorial: Modelling for Goldsource with Gmax.Tutorial: Making textures with WadMaker.Tutorial: Introduction to Ricochet mapping.Tutorial: Importing Models and Textures.Tutorial: How to Make HD 1080p Backgrounds for HL1/Goldsrc Games.Tutorial: How to load a map (.bsp file) in-game.Tutorial: Going beyond 8192 units: Part 2.Tutorial: Going beyond 8192 units: Part 1.Tutorial: Gauss penetration and blast damage.Tutorial: Detailed Textures in Half-Life.Tutorial: Custom Skyboxes for Goldsource.Tutorial: Creating textures with Qlumpy.Tutorial: Creating healing pools like in Xen.Tutorial: Create a working battery with light.Tutorial: Client sided dynamic lights (muzzle flash, flashlight.).Tutorial: Choreographing World Happenings with Sequence Events.Tutorial: Change hud_fastswitch to behave like Half-Life Source.Tutorial: Add a new simple weapon (straightforward way).Tutorial: (Almost) correct detail textures for upscaling WAD textures.Programming: Implementing Discord rich-presence into your mod.Monsters Programming - The Concepts of Half-Life's AI.Monsters Programming - Talkative Monsters (part 2).Monsters Programming - Talkative Monsters (part 1).Monsters Programming - Standard and Squad Monsters.Monsters Programming - Sounds, smells and the system behind them.Monsters Programming - Schedules and Tasks.Monsters Programming - Classifications and Relationships.Monsters Programming - "Core loop", senses and enemy acquisition.Half-Life Programming - Getting Started.Explanation: Why brushes can't be concave.Entity Programming - Writing New Entities.Entity Programming - Temporary Entity Effects.Entity Programming - Player Interaction.Entity Programming - Introduction to Entities with Animated Models.Entity Programming - Inheritance VS Duplication (Creating Simple Variants of Existing Entities).Entity Programming - Handling Player Input.This is a subcategory page, all pages matching the selected categories will be shown.
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